RaceOnLife
  • Our Vision
    • ๐ŸŽ๏ธWhat is RaceOnLife?
    • ๐ŸRace and Earn: How to start?
    • ๐Ÿง Redefining gaming with AI
    • ๐ŸŒ€Why Unreal Engine?
    • ๐Ÿ’ฒBlockchain Solana
    • ๐ŸŽฏSolana integration
  • Backstory
    • ๐Ÿ“ฝ๏ธShort description of the storyline
  • Game Overview
    • ๐ŸŽฎGameplay
    • ๐Ÿ›ฃ๏ธOverview of Vehicles
    • ๐Ÿ๏ธTypes of Cars
    • ๐Ÿ’ฐCar Rental
    • ๐ŸคWorkshop
    • ๐ŸŒŸRating and Bets
    • ๐Ÿ”ฐRating Progress
    • โšฝ7 Game Modes
  • Races & EVENTS
    • ๐Ÿ“ฃOverview racing and events
  • NFT
    • ๐Ÿ‘‘NFT ัollection
  • Tokenomics
    • ๐Ÿช™Token $ONI: Based on SPL Solana network
    • ๐Ÿ’ฐToken Economy
  • Business Model
    • ๐Ÿ’ตBusiness Model
  • Our plans
    • ๐Ÿ—บ๏ธRoadmap
  • Additionally
    • โ™ป๏ธEcosystem: Support and Taxes
    • ๐Ÿ–ฅ๏ธPlatforms
    • ๐ŸคPartnerships
    • โ“FAQ
Powered by GitBook
On this page
  1. Game Overview

Overview of Vehicles

In RaceOnLife, each player has access to the following kinds of cars:

  1. The main character's car is tied to his story. This car needs to be restored and after that, participate in a special bonus race with it.

  2. A car for participating in dynamic Race and Earn game events.

It's important to note! For each game mode, we create a unique NFT collection. The first collection, designed for the Football mode, includes cars with an individual customization system.

As we introduce new game modes, we will present the corresponding NFT collections. Each car in the collection will have unique characteristics for its mode, but can also be used for other racing competitions.

We plan to release up to 5555 unique NFT skins for each of the seven game modes.

  1. A car for free movement around the island. Such cars are not associated with any of the released NFT collections and are not digital assets.

In addition to cars, players are given the opportunity to use motorcycles, bicycles, and electric scooters to explore the game world.

Car efficiency (CE)

Car Efficiency (CE) determines the overall performance of a car based on three attributes: acceleration, handling, and braking. CE simplifies the comparison of car characteristics to a single numeric value and provides a criterion for categorizing cars.

CE = Acceleration + Handling + Braking

The CE indicators of the cars participating in the championships will be balanced, before the start of the competition to ensure fair and balanced competition within the championship.

PreviousGameplayNextTypes of Cars

Last updated 8 months ago

๐Ÿ›ฃ๏ธ
Page cover image