๐ŸŒ€Why Unreal Engine?

We chose Unreal Engine for several reasons. The UE 5 version is perfect for creating tropical island races and includes all the latest innovations in game dev. Furthermore, it easily adapts to various platforms.

One of the key advantages of UE 5 is the innovative Lumen lighting system. This technology allows developers to create fully dynamic lighting in real time, very close to the graphics produced by cutting-edge computers for high-quality animation and film production. Out of all game engines, UE 5 has one of the fastest scripting and shader compile times.

Nanite is the most unique development on UE 5, allowing us, as developers, to automatically and massively scale in-game art assets. Thanks to Nanite's virtualized micro polygon geometry, artists are given complete freedom in creating geometric details as much as the eye can perceive.

Currently, game artists often downscale various levels of detail (LOD) for in-game 3D models, each of which has fewer polygons and smaller textures than the previous one. You can notice these low-polygon models when an object is a decent distance from the game camera. This practice is used to save memory space and render time in complex scenes without sacrificing frame quality.

But with Nanite, everything has changed. Now artists can import cinematic-quality models containing hundreds of millions, if not billions, of polygons. Since Nanite scales LOD in real-time, there is no need to allocate budgets for polygon counts, polygon memory, and draw calls. Essentially, UE 5 performs the work of creating LOD models according to the scene on the target hardware without quality loss.

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